Wednesday, 6 May 2009

Analysing Media Text 1



















FIGHT CLUB

Title Sequence

- Appears to be the stimulations of the brain, we follow the camera moving around the brain then out of the mouth and down the side of a gun, whilst we are following the camera, credits appear sharply over the imagery, setting the feel of the movie
- Titles are done using CG I (computer generated images).

Mise-en-Scene


- Guy has been made to look beaten up using makeup, with a gun held to his mouth
- 2 characters are positioned in a empty room, creating the feel of isolation
- the only props in the room are a chair and a gun

Camera Shots


-Close up of mans face which is very bruised and swollen, creating a strong opening scene, setting the mood of the film
- Side shot of the guy sitting in a chair with a gun being held to his mouth
- wide shot/Two shot of guy siting and guy standing by massive window looking out onto the city, creating a sense of remoteness from the real world.
-Tracking shot from medium close up to close up, to focus on one of the characters as he talks, making what he's saying seem important.
- Camera moves very fast from location to location (building, outside the building, car park, van etc.)

Editing

-Use of special effects, tracks out of the 'brain'. Zooms down building and other locations, creating the feel of a journey.
- Computer generated images are used very effectively, looks like were fast fowarding what the other charcter has already seen.
- Voice over

Lighting

- dim lighting, creating a cold atmosphere when inside the building
- light appears brighter when outside the building, as were being brought back to reality

Sound/Music


- loud manic sounding music with a heavy beat as credits appear cathing the attention of the audience
- Music stops as the first scene comes in creating tension
- Ticking sounds are used, which get louder and faster as if a bomb is about to go off, then the scene cuts and te ticking stops creating a sense of apprehension.
- sounds of swift mnovement as the scene moves from location to location.

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